Arşiv logosu
  • English
  • Türkçe
  • Giriş
    Yeni kullanıcı mısınız? Kayıt için tıklayın. Şifrenizi mi unuttunuz?
Arşiv logosu
  • Koleksiyonlar
  • DSpace İçeriği
  • Analiz
  • English
  • Türkçe
  • Giriş
    Yeni kullanıcı mısınız? Kayıt için tıklayın. Şifrenizi mi unuttunuz?
  1. Ana Sayfa
  2. Yazara Göre Listele

Yazar "Alpan, Zeynep Burcu Kaya" seçeneğine göre listele

Listeleniyor 1 - 2 / 2
Sayfa Başına Sonuç
Sıralama seçenekleri
  • Küçük Resim Yok
    Öğe
    Impact of Physical Wind Simulation on the Player
    (Institute of Electrical and Electronics Engineers Inc., 2024) Alpan, Zeynep Burcu Kaya; Ramzan, Muhammad Javed; Şatıroğlu, Alperen; Pişkin, Şenol
    In this paper, we will share the results of a study investigating the impact of physical, dynamic wind simulation on player's perceived realism. Previously, results showed increased measurements of perceived realism on a diverse set of items of the scale 'Perceived Realism in Games' and prompted the investigation of the physical impact of haptic wind simulation through a mechanical wind simulator. This study aims to fill that gap through implementing a simple mechanical wind simulator and testing the results in the lab environment. © 2024 IEEE.
  • Küçük Resim Yok
    Öğe
    The Impact of Wind Simulation on Perceived Realism of Players
    (Springer International Publishing Ag, 2024) Alpan, Zeynep Burcu Kaya; Piskin, Senol
    This study aims to investigate the impact of wind to players' perceived realism in digital games. In digital games, there is an ongoing and never ending quest for realism. As games keep getting more and more graphically demanding, game designers try to include senses in order to invoke realism. Perceived game realism is a multidimensional construct and while much attention has been given to visual fidelity, there are subtle elements in physical reality, such as wind blowing and floating dust, that contribute to the perception of realism. Previous studies have examined general aspects of realism in various genres of games, however the specific impact of wind in digital games remains largely unexplored. This study aims to address this gap by integrating real-time, dynamic wind simulation into a game environment and explore changes to the perceived realism of players. The research focuses on finding out which aspects of perceived realism are affected by adding dynamically simulated wind within a third-person shooter game context. The findings of this study contribute to understanding how wind simulation impacts perceived realism in digital games. The insights gained can inform game developers and designers in creating more immersive and realistically perceived game environments. By investigating the role of environmental wind in enhancing the sense of realism, this research advances our understanding of the multi-faceted nature of player engagement and the importance of incorporating multi-modal, realistically simulated elements in game design.

| İstinye Üniversitesi | Kütüphane | Açık Bilim Politikası | Rehber | OAI-PMH |

Bu site Creative Commons Alıntı-Gayri Ticari-Türetilemez 4.0 Uluslararası Lisansı ile korunmaktadır.


İstinye Üniversitesi, İstanbul, TÜRKİYE
İçerikte herhangi bir hata görürseniz lütfen bize bildirin

DSpace 7.6.1, Powered by İdeal DSpace

DSpace yazılımı telif hakkı © 2002-2025 LYRASIS

  • Çerez Ayarları
  • Gizlilik Politikası
  • Son Kullanıcı Sözleşmesi
  • Geri Bildirim