Kurgusal mekanlarda morfogenez etkisinin incelenmesi
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Tarih
2021
Yazarlar
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DergiPark
Erişim Hakkı
info:eu-repo/semantics/openAccess
Özet
algoritmalar vasıtasıyla üretilmiş, kendi kendine organize olup büyüyen, gelişen biçimlerin üretimini gerçekleştiren bir tasarım sürecini kapsamaktadır. Bu çalışma evrim, mutasyon, doğal seçilim, morfogenez gibi kavramların mimarlık ve sinemadaki kurgusal mekanlardaki karşılıklarını ortaya çıkarmayı amaçlamaktadır. Morfogenezin mimaride kullanıldığı ''The Interactivator'' modeli incelenmiştir. Morfogenez kavramının sinema alanındaki karşılığı ise kurgusal mekân üzerinden incelenmiştir. Kurgusal mekanların yoğunluklu olarak kullanıldığı türün bilim kurgu sineması olması sebebiyle araştırmalar bu tür üzerine yoğunlaştırılmış ve ‘’Annihilation’’ filmi incelenmiştir. Araştırmanın hipotezi; mimarlık ve sinema disiplinleri gibi farklı alanların doğadaki evrimsel süreç ve morfogenez kavramlarını benzer şekilde kullandığı ve farklı disiplinler olmasına rağmen aynı kaynaklardan beslenebildiğidir. Çalışma sonucunda; sanat ve tasarım alanlarında, biyoloji biliminin, gerek mimarlık gerek sinema disiplinlerinde benzer kullanım alanları ve etkisi olduğu görülmüştür
Morphogenetic Design involves a design process that provides self-organising and selfgrowing forms generated by genetic algorithms in a concept similar to the evolutionary process in nature. The aim of this study is to demonstrate equivalents of biological concepts such as evolution, mutation, natural selection and morphogenesis in fictional spaces in the field of architecture and cinema. Subsequently, to propose a concrete example of Morphogenetic Architecture, ''The Interactivator'' is chosen as a model in which morphogenesis is used. The equivalence of the concept of morphogenesis in the field of cinema is examined through the fictional space. Since the genre in which fictional space is used extensively is science fiction cinema, researchers in this field focus on this genre and the film ''Annihilation'' was studied. The hypothesis of the research is that different fields such as architecture and cinema use the concept of evolutionary process and morphogenesis in nature in a similar way, although architecture and cinema are different disciplines, they can be inspired by the same sources. The result of the study is that biological science has a similar use and influence on the field of architecture and cinema.
Morphogenetic Design involves a design process that provides self-organising and selfgrowing forms generated by genetic algorithms in a concept similar to the evolutionary process in nature. The aim of this study is to demonstrate equivalents of biological concepts such as evolution, mutation, natural selection and morphogenesis in fictional spaces in the field of architecture and cinema. Subsequently, to propose a concrete example of Morphogenetic Architecture, ''The Interactivator'' is chosen as a model in which morphogenesis is used. The equivalence of the concept of morphogenesis in the field of cinema is examined through the fictional space. Since the genre in which fictional space is used extensively is science fiction cinema, researchers in this field focus on this genre and the film ''Annihilation'' was studied. The hypothesis of the research is that different fields such as architecture and cinema use the concept of evolutionary process and morphogenesis in nature in a similar way, although architecture and cinema are different disciplines, they can be inspired by the same sources. The result of the study is that biological science has a similar use and influence on the field of architecture and cinema.
Açıklama
Anahtar Kelimeler
Morfogenetik Tasarım, Mekan, Bilim Kurgu, Sinema, Morphogenetic Design, Spatial, Sci-Fi, Cinema
Kaynak
Mimarlık ve Yaşam
WoS Q Değeri
Scopus Q Değeri
Cilt
6
Sayı
3
Künye
Bulu, A. & Kavut, İ. E. (2021). Kurgusal Mekanlarda Morfogenez Etkisinin İncelenmesi . Mimarlık ve Yaşam , 6 (3) , 831-844 . DOI: 10.26835/my.926835