Impact of Physical Wind Simulation on the Player
dc.authorscopusid | Şenol Pişkin / 8636421200 | |
dc.authorwosid | Şenol Pişkin / JYJ-0063-2024 | |
dc.contributor.author | Alpan, Zeynep Burcu Kaya | |
dc.contributor.author | Ramzan, Muhammad Javed | |
dc.contributor.author | Şatıroğlu, Alperen | |
dc.contributor.author | Pişkin, Şenol | |
dc.date.accessioned | 2025-04-18T10:32:07Z | |
dc.date.available | 2025-04-18T10:32:07Z | |
dc.date.issued | 2024 | |
dc.department | İstinye Üniversitesi, Mühendislik ve Doğa Bilimleri Fakültesi, Makine Mühendisliği Bölümü | |
dc.description.abstract | In this paper, we will share the results of a study investigating the impact of physical, dynamic wind simulation on player's perceived realism. Previously, results showed increased measurements of perceived realism on a diverse set of items of the scale 'Perceived Realism in Games' and prompted the investigation of the physical impact of haptic wind simulation through a mechanical wind simulator. This study aims to fill that gap through implementing a simple mechanical wind simulator and testing the results in the lab environment. © 2024 IEEE. | |
dc.description.sponsorship | European Research Executive Agency Marie-Sklodowska Curie Actions101038096, Türkiye Bilimsel ve Teknolojik Araştırma Kurumu ARDEB 3501, 121E732, Istinye University 2019B1. | |
dc.identifier.citation | Alpan, Z. B. K., Ramzan, M. J., Şatıroğlu, A., & Pişkin, Ş. (2024, June). Impact of Physical Wind Simulation on the Player. In 2024 IEEE Gaming, Entertainment, and Media Conference (GEM) (pp. 1-5). IEEE. | |
dc.identifier.doi | 10.1109/GEM61861.2024.10585440 | |
dc.identifier.isbn | 979-835037453-7 | |
dc.identifier.scopus | 2-s2.0-85199550750 | |
dc.identifier.scopusquality | Q4 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12713/7109 | |
dc.identifier.wos | WOS:001281983200022 | |
dc.identifier.wosquality | N/A | |
dc.indekslendigikaynak | Scopus | |
dc.indekslendigikaynak | Web of Science | |
dc.institutionauthor | Pişkin, Şenol | |
dc.institutionauthorid | Şenol Pişkin / 0000-0002-8799-9472 | |
dc.language.iso | en | |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | |
dc.relation.ispartof | 2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024 | |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | |
dc.relation.tubitak | ARDEB 3501, 121E732 | |
dc.rights | info:eu-repo/semantics/closedAccess | |
dc.subject | Digital Games | |
dc.subject | Perceived Realism | |
dc.subject | Wind Simulation | |
dc.title | Impact of Physical Wind Simulation on the Player | |
dc.type | Other |
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