Günaydın, TuğbaArslan, Reis BurakBirik, BetülBuran Çırak, YaseminDürüstkan Elbaşı, Nurgül2020-08-302020-08-302018Gunaydin, T., Arslan, R. B., Birik, B., Cirak, Y., & Elbasi, N. D. (2018). A Surface Electromyography Based Serious Game For Increasing Patient Participation To Physiotherapy and Rehabilitation Treatment Following Anterior Cruciate and Medial Collateral Ligaments Operations. In Hollmen, J and McGregor, C and Soda, P and Kane, B (Ed.), 2018 31ST IEEE INTERNATIONAL SYMPOSIUM ON COMPUTER-BASED MEDICAL SYSTEMS (CBMS 2018) (pp. 438–439). https://doi.org/10.1109/CBMS.2018.00084978-1-5386-6060-72372-9198https://doi.org/10.1109/CBMS.2018.00084https://hdl.handle.net/20.500.12713/85631st IEEE International Symposium on Computer-Based Medical Systems (CBMS) -- JUN 18-21, 2018 -- Karlstad Univ, Karlstad, SWEDENThis study presents a surface electromyography (sEMG) based serious computer game for increasing physiotherapy patients' motivations throughout post-op exercises. The study focuses on exercises which are recommended after Anterior Cruciate Ligament (ACL) and Medial Collateral Ligament (MCL) operations. The proposed system is a computer game, where the exercises are transformed into game activities and monitored by collecting surface electromyography signals using BITalino that is a wearable data acquisition board. This game system provides a goal-oriented exercise training to the patient. The system records the patients performance; the stars he/she collected and the number of exercise activities so that the physiotherapists will be able to follow the status and any improvement of their patients.eninfo:eu-repo/semantics/closedAccessElectromyographySemgSignal ProcessingSerious GamePhysiotherapy And RehabilitationGamificationA surface electromyography based serious game for increasing patient participation to physiotherapy and rehabilitation treatment following anterior cruciate and medial collateral ligaments operationsConference Object438439WOS:0005188047000772-s2.0-85050973671N/A10.1109/CBMS.2018.00084N/A