A surface electromyography based serious game for increasing patient participation to physiotherapy and rehabilitation treatment following anterior cruciate and medial collateral ligaments operations
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CitationGunaydin, T., Arslan, R. B., Birik, B., Cirak, Y., & Elbasi, N. D. (2018). A Surface Electromyography Based Serious Game For Increasing Patient Participation To Physiotherapy and Rehabilitation Treatment Following Anterior Cruciate and Medial Collateral Ligaments Operations. In Hollmen, J and McGregor, C and Soda, P and Kane, B (Ed.), 2018 31ST IEEE INTERNATIONAL SYMPOSIUM ON COMPUTER-BASED MEDICAL SYSTEMS (CBMS 2018) (pp. 438–439). https://doi.org/10.1109/CBMS.2018.00084
This study presents a surface electromyography (sEMG) based serious computer game for increasing physiotherapy patients' motivations throughout post-op exercises. The study focuses on exercises which are recommended after Anterior Cruciate Ligament (ACL) and Medial Collateral Ligament (MCL) operations. The proposed system is a computer game, where the exercises are transformed into game activities and monitored by collecting surface electromyography signals using BITalino that is a wearable data acquisition board. This game system provides a goal-oriented exercise training to the patient. The system records the patients performance; the stars he/she collected and the number of exercise activities so that the physiotherapists will be able to follow the status and any improvement of their patients.