ANIMATION FORMS IN VIDEO GAMES A CLASSIFICATION STUDY BASED ON GAME MECHANICS

dc.contributor.authorÜstün, Cahit
dc.date.accessioned2024-05-19T14:23:32Z
dc.date.available2024-05-19T14:23:32Z
dc.date.issued2023
dc.departmentİstinye Üniversitesien_US
dc.description.abstractThe first inventions that aimed to convey the movement had features of animated films rather than filming. However, cinema and animation began to emerge as an art, not only with the transmission of movement. The creation of software-based graphics enabled video games to be created with computer graphics, and digital games using three-dimensional graphics began to appear in other attractive animation applications. So again, game technology animation filmmaking, different forms specific to games began. Since this study accepts it as a form of making cinema, not a genre of cinema, using the ways of using cinema in video games to understand, define and use it with game mechanics. In the study, video games were examined and the animation methods used here were defined, and these methods were classified and analyzed within the teachings. Video games cooperate closely with the art of cinema. Although the digital game shows a software-based structure, its aesthetic components can be included in the animation universe. The research has shown that the playing experience is actually an animation experience and has classified these experience areas with examples in this direction.en_US
dc.identifier.doi10.12981/mahder.1258045
dc.identifier.endpage1406en_US
dc.identifier.issn1308-4445
dc.identifier.issue43en_US
dc.identifier.startpage1395en_US
dc.identifier.trdizinid1197285en_US
dc.identifier.urihttps://doi.org/10.12981/mahder.1258045
dc.identifier.urihttps://search.trdizin.gov.tr/yayin/detay/1197285
dc.identifier.urihttps://hdl.handle.net/20.500.12713/4022
dc.identifier.volume16en_US
dc.indekslendigikaynakTR-Dizinen_US
dc.language.isoenen_US
dc.relation.ispartofMotif Akademi Halkbilimi Dergisien_US
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.snmz20240519_kaen_US
dc.titleANIMATION FORMS IN VIDEO GAMES A CLASSIFICATION STUDY BASED ON GAME MECHANICSen_US
dc.typeArticleen_US

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