Skeleton-Based Multi-Stream Adaptive Graph Convolutional Network for Indoor Scene Action Recognition
dc.contributor.author | Li, J. | |
dc.contributor.author | Chen, L. | |
dc.contributor.author | Li, M. | |
dc.contributor.author | Wu, M. | |
dc.contributor.author | Pedrycz, W. | |
dc.contributor.author | Hirota, K. | |
dc.date.accessioned | 2024-05-19T14:33:15Z | |
dc.date.available | 2024-05-19T14:33:15Z | |
dc.date.issued | 2023 | |
dc.department | İstinye Üniversitesi | en_US |
dc.description | 2023 China Automation Congress, CAC 2023 -- 17 November 2023 through 19 November 2023 -- -- 198194 | en_US |
dc.description.abstract | With the rapid advances in computer vision, human action recognition has gradually received attention, but the current methods still exhibit some problems in indoor environments. The human skeleton, as the framework of human motion, contains high-quality actional feature information, and the skeleton-based action recognition method effectively avoid the interference of interior background noise and has advantages in indoor action recognition. The outstanding effect of graph convolutional networks on graph structure data processing has led to its rapid development and wide application in skeleton-based action recognition. Second-order skeletal information also contains a large number of actional features but is not effectively utilized. The artificial predefined topology of the human skeleton map has limitations, and cannot reflect the interaction between limbs. To solve the above problems, this article designs an adaptive weighted multi-stream graph convolutional network (AM-GCN) based on skeletal information, using an attention mechanism to enhance the network's ability to extract actional features, and an adaptive layer to make the construction graph more flexible, incorporating second-order skeletal features through a dual-stream architecture. In this article, the NTU-RGB+D dataset has been used for the experiments, the results show that the method in this article has good results. © 2023 IEEE. | en_US |
dc.identifier.doi | 10.1109/CAC59555.2023.10451388 | |
dc.identifier.endpage | 6108 | en_US |
dc.identifier.isbn | 9798350303759 | |
dc.identifier.scopus | 2-s2.0-85189327444 | en_US |
dc.identifier.scopusquality | N/A | en_US |
dc.identifier.startpage | 6103 | en_US |
dc.identifier.uri | https://doi.org/10.1109/CAC59555.2023.10451388 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12713/4161 | |
dc.indekslendigikaynak | Scopus | en_US |
dc.language.iso | en | en_US |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | en_US |
dc.relation.ispartof | Proceedings - 2023 China Automation Congress, CAC 2023 | en_US |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.snmz | 20240519_ka | en_US |
dc.subject | Action Recognition | en_US |
dc.subject | Adaptive Layer | en_US |
dc.subject | Attention Mechanism | en_US |
dc.subject | Second-Order Skeleton İnformation | en_US |
dc.subject | Skeleton-Based | en_US |
dc.title | Skeleton-Based Multi-Stream Adaptive Graph Convolutional Network for Indoor Scene Action Recognition | en_US |
dc.type | Conference Object | en_US |