The Impact of Wind Simulation on Perceived Realism of Players

dc.contributor.authorAlpan, Zeynep Burcu Kaya
dc.contributor.authorPiskin, Senol
dc.date.accessioned2024-05-19T14:50:22Z
dc.date.available2024-05-19T14:50:22Z
dc.date.issued2024
dc.departmentİstinye Üniversitesien_US
dc.description18th International Conference on Advances in Computer Games (ACG) -- NOV 28-30, 2023 -- ELECTR NETWORKen_US
dc.description.abstractThis study aims to investigate the impact of wind to players' perceived realism in digital games. In digital games, there is an ongoing and never ending quest for realism. As games keep getting more and more graphically demanding, game designers try to include senses in order to invoke realism. Perceived game realism is a multidimensional construct and while much attention has been given to visual fidelity, there are subtle elements in physical reality, such as wind blowing and floating dust, that contribute to the perception of realism. Previous studies have examined general aspects of realism in various genres of games, however the specific impact of wind in digital games remains largely unexplored. This study aims to address this gap by integrating real-time, dynamic wind simulation into a game environment and explore changes to the perceived realism of players. The research focuses on finding out which aspects of perceived realism are affected by adding dynamically simulated wind within a third-person shooter game context. The findings of this study contribute to understanding how wind simulation impacts perceived realism in digital games. The insights gained can inform game developers and designers in creating more immersive and realistically perceived game environments. By investigating the role of environmental wind in enhancing the sense of realism, this research advances our understanding of the multi-faceted nature of player engagement and the importance of incorporating multi-modal, realistically simulated elements in game design.en_US
dc.description.sponsorshipInt Comp Games Assocen_US
dc.description.sponsorshipEuropean Research Executive Agency Marie-Sklodowska Curie Actions - Individual Grant [101038096]; TUBITAK ARDEB 3501 [121E732]; Istinye University Scientific Research Projects projects [2019B1]en_US
dc.description.sponsorshipThis research received partial funding support from the European Research Executive Agency Marie-Sklodowska Curie Actions - Individual Grant (101038096), TUBITAK ARDEB 3501 (121E732) and Istinye University Scientific Research Projects projects (2019B1).en_US
dc.identifier.doi10.1007/978-3-031-54968-7_9
dc.identifier.endpage110en_US
dc.identifier.isbn978-3-031-54967-0
dc.identifier.isbn978-3-031-54968-7
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.scopus2-s2.0-85187664961en_US
dc.identifier.scopusqualityQ3en_US
dc.identifier.startpage101en_US
dc.identifier.urihttps://doi.org10.1007/978-3-031-54968-7_9
dc.identifier.urihttps://hdl.handle.net/20.500.12713/5687
dc.identifier.volume14528en_US
dc.identifier.wosWOS:001207012100009en_US
dc.identifier.wosqualityN/Aen_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherSpringer International Publishing Agen_US
dc.relation.ispartofAdvances In Computer Games, Acg 2023en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.snmz20240519_kaen_US
dc.subjectWind Simulationen_US
dc.subjectPerceived Realismen_US
dc.subjectDigital Gamesen_US
dc.titleThe Impact of Wind Simulation on Perceived Realism of Playersen_US
dc.typeConference Objecten_US

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