A surface electromyography based serious game for increasing patient participation to physiotherapy and rehabilitation treatment following anterior cruciate and medial collateral ligaments operations
Yükleniyor...
Dosyalar
Tarih
2018
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
Ieee
Erişim Hakkı
info:eu-repo/semantics/closedAccess
Özet
This study presents a surface electromyography (sEMG) based serious computer game for increasing physiotherapy patients' motivations throughout post-op exercises. The study focuses on exercises which are recommended after Anterior Cruciate Ligament (ACL) and Medial Collateral Ligament (MCL) operations. The proposed system is a computer game, where the exercises are transformed into game activities and monitored by collecting surface electromyography signals using BITalino that is a wearable data acquisition board. This game system provides a goal-oriented exercise training to the patient. The system records the patients performance; the stars he/she collected and the number of exercise activities so that the physiotherapists will be able to follow the status and any improvement of their patients.
Açıklama
31st IEEE International Symposium on Computer-Based Medical Systems (CBMS) -- JUN 18-21, 2018 -- Karlstad Univ, Karlstad, SWEDEN
Anahtar Kelimeler
Electromyography, Semg, Signal Processing, Serious Game, Physiotherapy And Rehabilitation, Gamification
Kaynak
2018 31st Ieee International Symposium On Computer-Based Medical Systems (Cbms 2018)
WoS Q Değeri
N/A
Scopus Q Değeri
N/A
Cilt
Sayı
Künye
Gunaydin, T., Arslan, R. B., Birik, B., Cirak, Y., & Elbasi, N. D. (2018). A Surface Electromyography Based Serious Game For Increasing Patient Participation To Physiotherapy and Rehabilitation Treatment Following Anterior Cruciate and Medial Collateral Ligaments Operations. In Hollmen, J and McGregor, C and Soda, P and Kane, B (Ed.), 2018 31ST IEEE INTERNATIONAL SYMPOSIUM ON COMPUTER-BASED MEDICAL SYSTEMS (CBMS 2018) (pp. 438–439). https://doi.org/10.1109/CBMS.2018.00084