Creating a neuroanatomy education model with augmented reality and virtual reality simulations of white matter tract

dc.authorscopusidAbuzer Güngör / 54895233300
dc.authorwosidAbuzer Güngör / F-4189-2019
dc.contributor.authorGürses, Muhammet Enes
dc.contributor.authorGökalp, Elif
dc.contributor.authorGecici, Neslihan Nisa
dc.contributor.authorGüngör, Abuzer
dc.contributor.authorBerker, Mustafa
dc.contributor.authorIvan, Michael E.
dc.contributor.authorKomotar, Ricardo J.
dc.contributor.authorCohen-Gadol, Aaron A.
dc.contributor.authorTüre, Uǧur
dc.date.accessioned2025-04-18T08:40:33Z
dc.date.available2025-04-18T08:40:33Z
dc.date.issued2024
dc.departmentİstinye Üniversitesi, Tıp Fakültesi, Cerrahi Tıp Bilimleri Bölümü
dc.description.abstractOBJECTIVE The utilization of digital technologies has experienced a notable surge, particularly in cases where access to cadavers is constrained, within the context of practical neuroanatomy training. This study evaluates augmented reality (AR)- and virtual reality (VR)-based educational models for neuroanatomy education. METHODS Three-dimensional models were created using advanced photogrammetry. VR- and AR-based educational models were developed by arranging these 3D models to align with the learning objectives of neurosurgery residents and second-year medical students whose cadaveric training was disrupted due to an earthquake in Turkey. Participants engaged with and evaluated the VR- and AR-based educational models, followed by the completion of a 20-item graded user experience survey. A 10-question mini-test was given to assess the baseline knowledge level prior to training and to measure the achievement of learning objectives after training. RESULTS Forty neurosurgery residents were trained with a VR-based educational model using VR headsets. An AR-based educational model was provided online to 200 second-year medical students for their practical neuroanatomy lesson. The average correct answer rates before the training were 7.5/10 for residents and 4.8/10 for students. These rates were significantly improved after the training to 9.7/10 for residents and to 8.7/10 for students (p < 0.001). Feedback from the users concurred that VR- and AR-based training could significantly enhance the learning experience in the field of neuroanatomy. CONCLUSIONS VR/AR-based educational models have the potential to improve education. VR/AR-based training systems can serve as an auxiliary tool in neuroanatomy training, offering a realistic alternative to traditional learning tools. © AANS 2024.
dc.identifier.citationGurses, M. E., Gökalp, E., Gecici, N. N., Gungor, A., Berker, M., Ivan, M. E., ... & Türe, U. (2024). Creating a neuroanatomy education model with augmented reality and virtual reality simulations of white matter tracts. Journal of neurosurgery, 1(aop), 1-10.
dc.identifier.doi10.3171/2024.2.JNS2486
dc.identifier.endpage874
dc.identifier.issn00223085
dc.identifier.issue3
dc.identifier.pmid38669709
dc.identifier.scopus2-s2.0-85193265286
dc.identifier.scopusqualityQ1
dc.identifier.startpage865
dc.identifier.urihttp://dx.doi.org/10.3171/2024.2.JNS2486
dc.identifier.urihttps://hdl.handle.net/20.500.12713/6589
dc.identifier.volume141
dc.identifier.wosWOS:001318677500003
dc.identifier.wosqualityQ1
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.indekslendigikaynakWeb of Science
dc.institutionauthorGüngör, Abuzer
dc.institutionauthoridAbuzer Güngör / 0000-0002-2792-7610
dc.language.isoen
dc.publisher874
dc.relation.ispartofJournal of Neurosurgery
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subject3D Model
dc.subjectAnatomy
dc.subjectAugmented Reality
dc.subjectEducation
dc.subjectNeuroanatomy
dc.subjectNeurosurgical Education
dc.subjectSimulation
dc.subjectVirtual Reality
dc.titleCreating a neuroanatomy education model with augmented reality and virtual reality simulations of white matter tract
dc.typeArticle

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